HOW DO I BUY CINE TRACER?
- Cisco Packet Tracer. Get real world experience with this powerful network simulation tool built by Cisco. Practice building simple and complex networks across a variety of devices and extend beyond routers and switches.
- Cinebench leverages the same powerful 3D engine found in the award-winning animation software Cinema 4D Release 20 to accurately evaluate CPU rendering performance capabilities across various systems and platforms. For over a decade, Cinebench has been a popular tool to evaluate hardware performance.
- Cine Tracer is one of the best programs to pre-visualize a photo shoot or film, allowing you to play with photorealistic lighting setups. Cine Tracer doesn’t offer a trial (which is strange to me) considering the passion that goes behind building.
Download the Steam client from SteamPowered.com and search for Cine Tracer and follow instructions to purchase and install the game.
DO I GET THE FULL VERSION, IF I BUY THE EARLY RELEASE ON STEAM?
Download the Steam client from SteamPowered.com and search for Cine Tracer and follow instructions to purchase and install the game. DO I GET THE FULL VERSION, IF I BUY THE EARLY RELEASE ON STEAM? Cine Tracer is in Early Release / Beta and features are added and removed as development continues. Dolly with Track. Telescopic Crane. Handheld Camera. Lighting and Grip. Small Panel Light. 4x4 Frame Light. 12x12 Frame Light. Practical Lights. Building System.
Yes. If you buy the Early Release on SteamPowered.com you will get all of the updates leading up to the full release and the full release.
WHAT IS EARLY RELEASE?
Early Release is a Steam concept. It means that the game isn’t in a “finished” or “final release” state.
- expect bugs and possible crashes.
- expect each update to change the game radically.
- save files may not be compatible after updates, however we work to not have this happen.
- we may add and remove features and content as needed.
- technically we are not required to “finish” or even “update” the game further.*
*we cannot legally guarantee updates. However, please follow us on social media to track the frequency of our updates :)
DO I GET THE PC AND MACOS VERSION?
Yes. Buying a license of the game on SteamPowered.com will allow you access to both the PC and MacOS version of the game.
IS THE iOS/ANDROID version included?
No. If we make a 'mobile” version or sister app, that may require a separate purchase. We do not currently have one, so the rules are not set yet.
CAN I INSTALL ON MULTIPLE COMPUTERS?
Yes. This is controlled by Valve/Steam. You can install Steam on as many computers as you want and install Cine Tracer. Please consult Valve/Steam policy, Cinematography Database (developer) do not control this.
REFUND POLICY?
If you play the game less than 2 hours, you can “Refund” it on SteamPowered.com Please, read the official Steam/Valve policy, we do not control that process nor can we manually refund.
IS THERE A FREE DEMO?
No. But you can refund, if you don’t like it, see above.
HOW DO I REPORT BUGS/REQUEST FEATURES?
We read all of our social media accounts and those are good places to put them. We do not currently have an official feedback online forum and we cannot currently guarantee one on one technical support.
ARE YOU HIRING FOR X POSITION?
We are looking to grow the Cine Tracer development team in the future, but we do not currently have any open positions. This includes internships.
WHAT ARE THE RULES FOR USING CINE TRACER?
You can read the EULA to understand the licensing agreement to use Cine Tracer.
Release Date:
10/15/2020
Release Notes
REDCINE-X Professional Build v52.2.50136 – MAC OS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
INSTALL INSTRUCTIONS
The REDCINE-X PRO application is not notarized by Apple. Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: https://support.red.com/hc/en-us/articles/360047778594
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THISBUILD
- Added: CUDA Ampere support.
- Added: Additional pre-defined source resolutions to the Framing Control.
- Enhanced: White Balance Picker accuracy for very warm and very cool colors.
- Fixed: A Framerate metadata display issue.
- Fixed: Exporting with Fix Width selected, doesn't always maintain the original aspect ratio.
- Fixed: Export ignoring Framing Origin X and Y settings.
- Fixed: Framing Guide alignment issue that was setting Frame Guide X and Y to 0.
- Fixed: Incorrect Highlight Roll Off default value so it now matches camera default of Soft.
- Fixed: Incorrect Highlight Roll Off and Tone Map metadata when REDWideGamutRGB is selected in camera.
Copyright © 2004-2020 RED.COM, LLC. All rights reserved.
Release Date:
7/9/2020
Release Notes
REDCINE-X Professional Build v52.1.49582 – MAC OS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
INSTALL INSTRUCTIONS
The REDCINE-X PRO application is not notarized by Apple. Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: https://support.red.com/hc/en-us/articles/360047778594
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THISBUILD
- Fixed: 3D LUT Preview issues.
- Fixed: MAC OS issues loading 3D LUTs.
- Fixed: Frame rendering issue.
- Fixed: Removed some repeating verbose log lines.
- Fixed: REDCINE-X and REDline fail to export to Avid AAF & MXF if the source clip contains a bad frame.
- Fixed: Cleaned up some Command History entries.
- Fixed: Camera PIN metadata.
- Fixed: R3D Trim issues for clips with camera 3D LUTs.
Copyright © 2004-2020 RED.COM, LLC. All rights reserved.
Release Date:
5/14/2020
Release Notes
REDCINE-X Professional Build v52.0.49422 – MAC OS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
INSTALL INSTRUCTIONS
The REDCINE-X PRO application is not notarized by Apple. Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: https://support.red.com/hc/en-us/articles/360047778594
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
Cine Tracer Crack
CHANGES IN THISBUILD
- Added: Ability to create AP0 Color Space Creative Luts.
- Added: IPP2 Image : Noise Reduction [M]eta and [D]efault buttons.
- Added: REDline CDL output file name can now be specified. If not specified it use the clip's output file name root.
- Added: REDline and REDCINE-X PRO now include the clip's UUID in their metadata display.
- Added: REDline metadata now includes the original file name.
- Added: Playback Device checkbox to the System Preferences tab, to optimize CUDA playback for a specific CUDA card.
- Added: Bypass IPP2 Output Transform.
- Added: CDL Enable.
- Fixed: Slower playback with multiple CUDA GPUs decoding than with one.
- Fixed: Playback isn't as smooth as it should be when the system can't keep up with the requested frame rate.
- Fixed: Occasional issues displaying the first frame when multiple GPUs are in use.
- Fixed: Moving any of the middle User Curve points to either edge resets all the curve points.
- Fixed: Using the back arrow to scrub backwards in the timeline yields unexpected results.
- Fixed: Viewer will occasionally jump to the wrong frame when some settings are changed.
- Fixed: REDline image artifacts.
- Fixed: RED Player has issues playing some clips.
- Fixed: LL indicator not displaying.
- Fixed: Look Preset issues with Creative 3D LUT setting
- Fixed: Curve adjustments not being applied in legacy mode.
- Fixed: Exporting an occasional black horizontal line at top of image.
- Fixed: Problems switching export between Fully Graded and Primary Raw.
- Fixed: NVidia Series M & K cards don't work.
- Fixed: Post : Image : Effects image corruption issues.
- Fixed: Project Clip's Frame Rate Selection dialog box doesn't indicate if 71.928 and 72 FPS are selected.
- Fixed: Some controls on Tangent controllers are not working.
- Fixed: Excessive logging when trimming.
- Fixed: Rocket-X not used with IPP2 and GPU enabled.
- Fixed: IPP2 Image : Primary [M]eta and [D]efault buttons don't work.
Copyright © 2004-2020 RED.COM, LLC. All rights reserved.
Release Date:
4/26/2019
Release Notes
REDCINE-X Professional Build v51.0.47074 – MAC OS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
Cine Tracer Key
CHANGES IN THISBUILD
- Added: Chroma Noise Reduction in IPP2 (On/Off)
- Added: Flashing Pixels (Off, Mild, Medium, Strong)
- Added: Image: Noise Reduction Panel
- NOTE: Image Noise Reduction features are only available in Full Debayer for the Viewer Window and in Full and Half Premium Debayer for Export
- NOTE: To add/remove panels, right-click in a panel and select a panel from the drop-down menu.
- Added: New half resolution premium debayering in IPP2
- Added: HDR support for select AJA and Blackmagic Design devices
- Added: Viewer Window IPP2 / Primary Development Only view toggle
- Added: REDline CDL export
- Added: REDline Primary Development Only export
- Added: Monitor Out preferences page
- Added: Left and Right frame cropping
- Added: Startup splash screen
- Enhanced: Cleaned up the default REDCINE-X Pro Home Page
- Enhanced: ProRes 4444 XQ no longer restricted to just log output
- Enhanced: ProRes encoder now sets Rec.2020 and HDR-2084 metadata
- Enhanced: Creative 3D LUT ALT-key Preview mode lock
- Fixed: RMD file Creative 3D LUT fixes
- Fixed: Marker loading issues
Copyright © 2004-2019 RED.COM, LLC. All rights reserved.
Download Release Notes
Release Date:
7/20/2018
Release Notes
REDCINE-X Professional Build 50.5 Release – macOS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD
- Fixed: REDWideGamutRGB output incorrectly had gamut mapping applied in the standard (Full_Graded) IPP2 image processing pipeline.
- Fixed: Corrupt thumbnail image if the Poster Frame was out of range.
- Fixed: Issue created in v50.4 that stopped Creative 3D LUTs from being saved to Projects and Look Presets.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Copyright © 2004-2018 RED.COM, LLC. All rights reserved.
Release Date:
7/3/2018
Release Notes
REDCINE-X Professional Build 50.4 Release – macOS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD
- Added: Shift Arrow support for Sliders.
- Added: Save the Creative 3D LUT sidecar when creating a R3D snapshot.
- Fixed: OpenCL memory problems.
- Fixed: Regression issue in high frequency handling in IPP2 demosaic or when DEB is enabled in Legacy mode.
- Fixed: Scopes pixel value location.
- Fixed: Export Preset’s Image Pipeline settings not sticking.
- Fixed: HLG rendering artifacts.
- Fixed: Missing audio for incomplete DSMC clips.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Copyright © 2004-2018 RED.COM, LLC. All rights reserved.
Release Date:
5/3/2018
Release Notes
REDCINE-X Professional Build 50.3 Release – macOS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD
![Tracer Tracer](/uploads/1/2/6/6/126669335/121151056.jpg)
- Updated: Camera Browser connection and identification information.
- Improved: Load times for R3D clips recorded on newer sensors and camera firmware.
- Fixed: OpenCL compile failures with AMD GPUs on macOS 10.13.2 and up.
- Fixed: High frequency handling in IPP2 demosaic or when DEB is enabled in Legacy mode.
- Fixed: CUDA half resolution and below decodes had incorrect highlight handling.
- Fixed: ProRes 4444 XQ IPP2 exporting.
- Fixed: Project file corruption issue with deeply nested clips.
- Fixed: R3D exporting and importing R3DTrim clips
- Fixed: FCPXXML file issues when exporting to ProRes and QuickTime.
- Fixed: Export destination directory validation issues.
- Fixed: Left and Right framing adjustments.
- Fixed: Issues swtiching between stills and motion workspaces.
- Fixed: IPP2 Tangent controls.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Copyright © 2004-2018 RED.COM, LLC. All rights reserved.
Release Date:
10/11/2016
Release Notes
REDCINE-X Professional Build 42 Release – macOS Build
System Requirements
- Mac OS X 10.7 or later
- 64-bit Windows Vista or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 1GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD
Added: HELIUM 8K accelerated decoding with REDROCKET-X + GPU (high-end GPU recommended).
Added: Log3G10 and REDWideGamutRGB gamma and color space options (available when Advanced Controls are enabled).
Fixed: Possible decode issues for HELIUM sensor clips.
Fixed: Waveform Mode menu is no longer disabled on app load.
Fixed: Issue applying 3D LUTs in REDLINE.
Note: REDROCKET support requires driver 2.1.23.0 and firmware 1.1.18.0 or higher.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Copyright © 2004-2017 RED.COM, LLC. All rights reserved.